Howdy! It is time to catch up on some old news, as reinforcements arrived a couple of weeks ago from Vengi as Vengi 0.0.34 has been published by mgerhardy. For those unaware of what is being written here, Vengi is a voxel engine that contains the VoxEdit, which is a voxel art editor that supports several volumetric pixel file formats, such as Command & Conquer vxl, Minecraft, Quake 1 bsp, Ace of Spades vxl, as well as some other voxel editors such as Goxel and MagicaVoxel. Here is the official announcement from VoxEdit's staff about Vengi 0.0.34:
You can check more information about VoxEdit by visiting the Topic at PPM Forums, Official Website, and Discord Channel. Download Vengi 0.0.34 Here. And that's all for now! Have fun and enjoy VoxEdit and Vengi!
Quote:
Changelog
A more detailed changelog can be found on github.
Join our discord server.
See the documentation for further details.
Known issues.
0.0.34 (2024-XX-XX)
General:
VoxConvert:
VoxEdit:
A more detailed changelog can be found on github.
Join our discord server.
See the documentation for further details.
Known issues.
0.0.34 (2024-XX-XX)
General:
- Fixed invalid UV coordinate handling when importing meshes to voxelize them
- Added support for paint.net palettes
- Added support for Adobe Photoshop ACO palettes
- Added support for bbmodel Blockbench format
- Added support for vxb Sandbox Block format
- Fixed a few errors in the lua bindings of the g_import global
- Extended the lua api (g_sys, g_io)
- Fixed nameless, embedded textures in glb
- Fixed off-by-one in voxformat_voxelizemode 1
- Fixed missing axis flip for md2 scale and translate value imports
- Added support for Quake1 mdl files
- Added support for exporting and importing to and from png slices
- Added support for Autodesk 3ds files
- Support for loading normals for voxelization (mesh formats) and for voxel formats (vxl)
- Fixed vxl saving for negative coordinates
- Split file dialog options into a new separated dialog
- Added new lua scripts (game of life, mandelbulb, smooth)
- Added support for Pixelorama palette
VoxConvert:
- Removed --image-as-XXX parameters (now part of the png format)
- Removed --colored-heightmap (this is auto-detected in the png format now)
VoxEdit:
- Allow to change the local directory for the asset panel
- Add more online sources to the asset panel
- Added support to apply a checkboard pattern to your voxels just for rendering
- Improved handling for max allowed voxels
- Disable undo/redo for model changes if you exceed a max suggested model size
- Disable autosaves for model changes if you exceed a max suggested model size
- New brush type to project textures into sub areas or on surfaces
- Added an FPS option for the animation timeline
- Added normal palette panel
- Fixed missing memento group for merging nodes
- Improved undo/redo for lua script changes on the scenegraph
- Added a slice mode to only show a particular height level of your volume
- Don't place invalid colored voxels in group lock mode
- Render forward direction in the viewport
You can check more information about VoxEdit by visiting the Topic at PPM Forums, Official Website, and Discord Channel. Download Vengi 0.0.34 Here. And that's all for now! Have fun and enjoy VoxEdit and Vengi!