Hello, everyone! Today, the good people over ModDB has written an article about the 30 years of the Command & Conquer franchise and its modding community. Assassin, the writer of the article is the leader of Tiberian Sun Rising and he also ran CnC-Source for a decade. It is someone who lived, felt, and contributed to the C&C community for many decades. Here's the press release from ModDB about it:
And here is the article. Enjoy it!
Quote:
Earlier this year, Command & Conquer celebrated 30 years. To mark the occasion and end 2025, we've prepared a feature showcasing the top 30 mods across all eras and iterations of the franchise.
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Melbourne, Australia: Dec 30, 2025 - In 2025, Command & Conquer turned 30. It is a rare milestone in gaming and a testament to the enduring power of strategy, storytelling, and community. What began in 1995 with Westwood Studios’ Command & Conquer, retroactively known as Tiberian Dawn, reshaped PC gaming forever. Building on the innovations of Dune II, Westwood introduced a bold new formula: real-time warfare, cinematic cutscenes, iconic factions, and a world teetering on the brink of order and chaos. It didn’t just define a genre. It ignited a movement.
Westwood Studios was founded by Brett Sperry and Louis Castle in 1985 and went on to create hundreds of games, earning a Guinness World Record for selling 30 million copies of Command & Conquer. In 2003, Westwood Studios and Westwood Pacific (EA Pacific) were merged into EA Los Angeles, which continued developing Command & Conquer titles until 2010. The studio was later reorganised into Victory Games, which closed in 2013 following the cancellation of the free-to-play C&C Generals 2.
Across the decades, the series grew far beyond its Tiberium roots. The Red Alert timeline explored alternate history through time travel and experimental weapons, while Generals brought a modern military lens to large-scale conflict. Across more than a dozen games and expansions, Command & Conquer became a pillar of competitive real-time strategy and a launchpad for creative expression through modding.
In 2020, Electronic Arts partnered with Petroglyph Games and veteran community members to release the Command & Conquer Remastered Collection. It revived the classics with authenticity and polish. Then in 2025, EA took another bold step by open-sourcing the code for Tiberian Dawn, Red Alert, Renegade, Generals, and its Zero Hour expansion under the GPLv3 non-commercial license. This act preserved a legacy and passed the tools of creation to a new generation.
To celebrate, the C&C community came together throughout September 2025 for its 30th Anniversary Community Showcase. Every day featured a new project update, livestream, tournament, or retrospective. It became a living timeline of innovation, dedication, and shared memory.
This article is not just a list. It is a tribute to the modders, creators, artists, engineers, and fans who, as a community, shaped thirty years of Command & Conquer history. These are the projects that defined an era and the people and teams who kept the series alive when no one else could.
These 30 mods are not ranked. They are grouped by game and engine to reflect the evolution of C&C modding over the past 30 years. After reviewing hundreds of projects, these selections earned their place through influence, longevity, quality, innovation, or technical achievement.
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Melbourne, Australia: Dec 30, 2025 - In 2025, Command & Conquer turned 30. It is a rare milestone in gaming and a testament to the enduring power of strategy, storytelling, and community. What began in 1995 with Westwood Studios’ Command & Conquer, retroactively known as Tiberian Dawn, reshaped PC gaming forever. Building on the innovations of Dune II, Westwood introduced a bold new formula: real-time warfare, cinematic cutscenes, iconic factions, and a world teetering on the brink of order and chaos. It didn’t just define a genre. It ignited a movement.
Westwood Studios was founded by Brett Sperry and Louis Castle in 1985 and went on to create hundreds of games, earning a Guinness World Record for selling 30 million copies of Command & Conquer. In 2003, Westwood Studios and Westwood Pacific (EA Pacific) were merged into EA Los Angeles, which continued developing Command & Conquer titles until 2010. The studio was later reorganised into Victory Games, which closed in 2013 following the cancellation of the free-to-play C&C Generals 2.
Across the decades, the series grew far beyond its Tiberium roots. The Red Alert timeline explored alternate history through time travel and experimental weapons, while Generals brought a modern military lens to large-scale conflict. Across more than a dozen games and expansions, Command & Conquer became a pillar of competitive real-time strategy and a launchpad for creative expression through modding.
In 2020, Electronic Arts partnered with Petroglyph Games and veteran community members to release the Command & Conquer Remastered Collection. It revived the classics with authenticity and polish. Then in 2025, EA took another bold step by open-sourcing the code for Tiberian Dawn, Red Alert, Renegade, Generals, and its Zero Hour expansion under the GPLv3 non-commercial license. This act preserved a legacy and passed the tools of creation to a new generation.
To celebrate, the C&C community came together throughout September 2025 for its 30th Anniversary Community Showcase. Every day featured a new project update, livestream, tournament, or retrospective. It became a living timeline of innovation, dedication, and shared memory.
This article is not just a list. It is a tribute to the modders, creators, artists, engineers, and fans who, as a community, shaped thirty years of Command & Conquer history. These are the projects that defined an era and the people and teams who kept the series alive when no one else could.
These 30 mods are not ranked. They are grouped by game and engine to reflect the evolution of C&C modding over the past 30 years. After reviewing hundreds of projects, these selections earned their place through influence, longevity, quality, innovation, or technical achievement.
And here is the article. Enjoy it!








