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Westwood Font Editor
November 29, 2016 - 15:45

Since Siberian_GRemlin never actually released his font editor, and demand was growing from the community to have such a tool to allow more fan localisations of the older games, I thought, what the heck, I'll dive into it.

So I decided to make my own font editor in C#. With the help of the RA++ team (Omniblade, CCHyper & Tomsons26, anyway) I figured out the font format itself, and managed to make code to read it and show it as image. Apparently this format is used for quite a bit more than C&C1 and RA1; we used fonts from Legend of Kyrandia as test material as well, and apparently this should support Dune II too.

So, without further ado... the Westwood Font Editor:

Current version: 1.2.2 (01/12/2016)

The project is built on the .Net framework v3.5
Its code is licensed under the WTFPL.


Source code: (C#)

Original development thread: (at

Full list of supported types / games:

WWFont v1
-Wargame Construction Set
-A Nightmare On Elm Street
-Circuit's Edge

WWFont v2
-BattleTech The Crescent Hawk's Revenge
-Eye of the Beholder
-Eye of the Beholder II The Legend of Darkmoon

WWFont v3
-The Legend of Kyrandia
-Dune II
-Lands of Lore The Throne of Chaos
-The Legend of Kyrandia Hand of Fate
-The Legend of Kyrandia Malcolm's Revenge
-The Legend of Kyrandia Malcolm's Revenge Installer
-Command & Conquer
-Command & Conquer Installer
-Command & Conquer Red Alert
-Command & Conquer Red Alert Installer
-Lands of Lore Guardians of Destiny
-Lands of Lore Guardians of Destiny Installer
-Command & Conquer Sole Survivor
-Lands of Lore III

WWFont v4
-Tiberian Sun
-Tiberian Sun Installer
-Tiberian Sun Firestorm
-Tiberian Sun Firestorm Installer
-Lands of Lore III Installer

IGFont (Dune 2000 was made by Intelligent Games, not by Westwood)
-Dune 2000

Posted by Nyerguds
Comments (7)

New Release: 0 A.D. Alpha 21 Ulysses
November 21, 2016 - 19:38

Wildfire Games, an international group of volunteer game developers, proudly announces the release of 0 A.D. Alpha 21 "Ulysses", the twenty-first alpha version of 0 A.D., a free, open-source game of ancient warfare. This alpha features new game modes, plenty of new maps, the official introductionof the final civilization: The Seleucid Empireand more!

Easy Download and Install

Download and installation instructions are available for Windows, Linux and Mac OS X. 0 A.D. is free of charge and always will be. Although you might find some people selling copies of 0 A.D., either over the internet or on physical media, you will always have the option to download 0 A.D. completely gratis, directly from the developers.

Moreover, you can redistribute the game and modify it freely as long as you abide by the GPL. You can even use parts of the art and sound for your own projects as long as you abide by CC BY-SA. No "freemium" model, no in-game advertising, no catch.

Top New Gameplay Features In This Release

Herocide/Regicide: You start with a hero and aredefeated when he or shedies.

Wonder Victory:Now you can change the time from when the wonder is built to when you win. Either set it to 0 so you win as soon as the wonder is built or to anywhere between 1 and 120 minutes for a chance for the opponents to destroy it before the match is won.

Last Man Standing: Only one player can win the game. Form temporary alliances to eliminate common competitors. But be careful: as the remaining players struggle for victory, allies are forced to turn against you. This mode can be played with every victory condition.

New buildings and champions:
The Persian Hall and Hellenic Royal Stoa can train new Infantry Champions in town and city phase.
The Briton Crannog acts as a civic center and dock, providing economic stability on both land and water.
Romans and Persians benefit from the new Temple of Vesta and Gate of Ishtar, making buildings harder to capture.

The Temple of Vesta, Thracian Black Cloak Champions and the Crannog

Patrolling: When clicking the button or pressing the hotkey (P + Right Click), units move along thepath you set for them and attack enemy units they encounter along the way, then return to the beginning and continue doing so until you give them another order.

Tech Cost Modifiers andTeam Bonuses: The costs of technologies can now be modified by Auras and Technologies, demonstrated by faster and cheaper research when a Library was built. Players get a bonus if they are on a team with a player of a certain civilization. For example allies of Iberians have 20% cheaper skirmishers, allies of Seleucids have 20% cheaper civic centers.

Stackable Auras: Capturing furtherWonders, Libraries or Theatrons increases the building bonus proportionally. Losing a wonder means losing the population bonus, capturing a wonder means further increasing the maximum population, making the Wonder a crucial part of the empire.

New Balancing: The aim of the new balancing is to stop players from destroying buildings with infantry and cavalry, enforce the use of siege engines, reduce the spamming of champions by making them more expensive and slower to train. With the addition of town phase champions and the lessening of attack damage of defensive buildings, early attacks are more feasible. Capturing of buildings is only feasible if they are heavily damaged or left unguarded. More details are found in the Balancing section of the changelog.

Upgrading System

Buildings and units can now be upgraded. For example the new Sentry Towers can be upgraded to Defense Towers.

Sentry Towers

New Maps

Alpha 21 addsnoless than eleven random map scripts and twoskirmish maps.
Nine of these random maps teleport players to actual geographical regions: Amazon, Mediterranean, Red Sea, Marmara, Pompeii , Bahrain, Howe Sound, Ngorongoro and Rouen.

The Mediterranean


Red Sea

Howe Sound

On the random map Caledonian Meadows, wide grasslands, deep forests and seas lie betweenopposing teams which are yet connected by paths. The map demonstrates realistic terrain generation, distributing resources by height.

Caledonian Meadows

The Skirmish map Dueling Cliffs uses the new height limit, that was introduced in Alpha 19:

Dueling Cliffs

New Models

The Seleucid faction was completed by adding the models for the Colonnade,Barracks, Wonder,Market,Corral,Blacksmith,Dock,Library, Military Colony and City Walls.

Seleucid buildings (from the top left): Walls, Wonder, Market, Military Colony, Blacksmith, Corral, Library, and the Dock

New Fields and Oak trees beautify the landscape. The Gaul Fortress, Tavern and the Ptolemaic Military Colony received new models as well.

New fields, the Gaul Fortress, taverns on the left and right, and Sentry Towers, DefenseTowers, and the new oak trees in the background.

User Interface

The new Objectivesdialog reveals the chosen matchsettings in running games:

Objectives Dialog

New Tooltips lift some secrets, like the loot that attackers are rewarded with when killing enemy units or destroying their buildings, the garrisoning- and arrow limit of buildings, healing statistics and assigned hotkeys:

Loot Tooltips

Resources of allies are now visible in the tooltip of the top panel and in the summary screen after having researched cartography:

Allied Resource Tooltips

Finally a Multiplayer Pause Screen indicates who took a break:

Pause Screen

An in-gamechat history dialog and acoustical chat notifications ease communication:

Chat History

More Multiplayer Lobby Match Details help to coordinate upcoming matches:

Multiplayer Lobby Match Details

Under the hood

The Javascript engine was updated to Spider Monkey 38.
Windows binaries can now use more than 2GB of RAM, which should fix crashing on Windows.
The game now supports hostingon arbitrary UDP ports, which can be useful if your ISP blocks the default port.
And many more smaller additions and bug fixes, if you want to read a more detailed list see the full Alpha 21 Changelog.

Getting Support
Please see the "Get Support" page on our website to find ways to get help from the active and friendly 0 A.D. community.

We are well aware there is some room for improvement in 0 A.D. Some known issues are: Lag, visual glitches or textures not loaded, missing animations and more. When you provide feedback, we would ask you to focus on some of the other points that could be improved. Thanks.

Please Contribute!
We are seeking volunteer contributors in programming, art, sound, documentation and more. Programmers are especially welcome and can get started immediately.

Interested? Log onto #0ad-dev on QuakeNet on IRC and meet the developers. Also, you are invited to register on our forums and start participating!

Why "Ulysses"?
We name our releases according to development status ("Alpha" or "Beta"), successive release number (1, 2, 3, ...) and a word relating to the ancient world, in alphabetical order ("Argonaut" for A, "Bellerophon" for B, ...).

"Ulysses" is the Latinized name for the Greek mythological figure Odysseus. This name is relevant for the release because we added the Herocide game mode, and Odysseus is one of the most well known heroes of all time.

For the next alpha, we welcome fan suggestions for words relating to the ancient world beginning with the letter V. Keep it original and related to the time frame portrayed in 0 A.D. (appx. 500 BC - 1 BC)!

Posted by xanax
Comments (2)

Twisted Insurrection Version 0.6 Has Been Released!
November 19, 2016 - 14:17

Hello everybody. Today we are pleased to announce the release of both Twisted Insurrection Version 0.6 and Volume 6 of our Original Soundtrack! Both have been uploaded here to ModDB and can be downloaded immediately. For a complete list of changes since the last public release, the complete changelog can be read over here, be sure to check it out!

Download Twisted Insurrection Version 0.6 Here

We hope you enjoy the latest release and we'll be looking forward to hearing your thoughts on Twisted Insurrection! Please feel free to ask us any questions or show us bug reports at any time. Good luck and have fun, thank you everybody for your endless support over the years!

Posted by Aro
Comments (2)

Tutorials at PPM Forums have been organized.
November 10, 2016 - 07:30

Hello everyone! In the latest weeks, we've been adding numerous features to our forums, such as the ability to Search the forums using Key Words, ability to fetch news that contains specific keywords, ability to show posts with certain Key Words on forums as "Related Topics", ability to set width and height of youtube and moddb videos BB code, among other things.

While the ability to fetch news with specific keywords is not being used yet, the keyword search and the Related Topics is getting more and more useful daily. We've recently finished to catalog all our tutorials (except for the ones in Miscellaneous Tutorials and Tiberian Sun Mapping Tutorials Factory.

So, if you visit our Media Tutorials, Tiberian Sun Tutorials Factory, Red Alert 2 Tutorials Vault, Generals Tutorials Warehouse, Tiberium Wars Blue Zone Tutorials, Red Alert 3 Red Army Tutorials, OS SHP Builder Documentation and Tutorials and Voxel Section Editor III Tutorials, you'll find out that there are much more related tutorials than what is originally announced in these forums.

If you use the Search, with the key words, you'll even find tutorials for other games where we don't even have tutorials forums for. Most of these tutorials are graphics related, since specific coding tutorials for these games were probably not published here yet. Wanna know a couple of samples? We have:

- 13 Tiberian Dawn Tutorials.
- 13 Red Alert 1 Tutorials.
- 154 Tiberian Sun Tutorials.
- 160 Red Alert 2 Tutorials, where 34 are compatible with Ares, 6 with NPatch and 1 with Rock Patch.
- 7 Renegade Tutorials.
- 28 Generals Tutorials.
- 21 Tiberium Wars Tutorials.
- 17 Red Alert 3 Tutorials.
- 9 Tiberian Twilight Tutorials.
- 39 OpenRA Tutorials.

And there is more. We have covered several tools as well:

- 44 XCC Utilities Tutorials.
- 17 OS SHP Builder Tutorials.
- 15 Final Sun Tutorials.
- 15 Photoshop Tutorials.
- 10 Voxel Section Editor III Tutorials.
- 10 OS BIG Editor Tutorials.
- 10 3Ds Max Tutorials.
- 8 World Builder Tutorials (3 for Generals, 4 for Tiberium Wars, 5 for Red Alert 3 and 2 for Tiberian Twilight).
- 5 OS: HVA Builder Tutorials.
- 5 Final Alert 2 Tutorials.
- 4 Final BIG Tutorials.
- 4 GMax and RenX Tutorials.
- 4 Paint Shop Pro Tutorials.
- 3 XCC AUD Writer Tutorials.
- 2 OS: Voxel Viewer Tutorials.
- 2 TMP Builder Tutorials.
- 2 Paint.NET Tutorials.
- 1 VQA Encoder Tutorial.
- 1 GIMP Tutorial.
- 1 Blender Tutorial.
- 1 Flyby's Voxelizer Tutorial.
- 1 W3X Viewer Tutorial.
- 1 VirtualDUB Tutorials.

And we can also consult by some strategic topics as well, such as:

- 229 Tutorials about modding.
- 168 Tutorials about the file Rules.INI (as well as Rulesmd.INI or Firstrm.INI).
- 68 Tutorials about the file Art.INI (as well as Artmd.INI or Artfs.INI).
- 49 Tutorials about graphics.
- 30 Tutorials about SHP graphics.
- 23 Tutorials about mapping.
- 16 Tutorials about voxel models.
- 15 Tutorials about the file AI.INI (as well as AIMD.INI or AIFS.INI).
- 12 Tutorials about 3D Models.
- 7 Tutorials about hex editing.
- 5 Tutorials about videos.
- 5 Tutorials about sounds.
- 5 Tutorials about hacking executable files.
- 3 Tutorials about textures.

And there is much more. To find tutorials, you must use the Tutorials key word, exactly in the way it is written here. The Key Words must be written without spaces and respecting its capital letters. Use plural preferentially, instead of singular. I.e: if you want content about Red Alert 2, you should use the key word RedAlert2. You can use other key words together to restrict your search. I.e.: If you use Tutorials RedAlert2 Rules.INI, you will restrict your search for Rules.INI related tutorials for Red Alert 2.

And that's it for now. We are also indexing Voxels, SHPs, 3D Models and other resources. To catch files for download instead of finding tutorials, use the key word Download. Have fun and enjoy the forums.

Posted by Banshee
Comments (5)

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