A new stable release of OpenRA is now available! The new version comes with a couple of interesting new features.
One of them is the much improved game content installer. It is now able to copy and install game assets from many more installation sources, such as the original release CDs, the First Decade DVDs, installed copies of the Dune 2000 Gruntsmod edition and even the C&C Ultimate Edition from Origin. Additionally, for the first time ever, the content installer will now also automatically install the campaign briefing videos, which means you no longer have to do that manually.
This feature comes with one minor down-side: since the new assets are installed into a different place than in previous versions of OpenRA, every player is required to install the game assets again when launching this new version for the first time.
The quest to complete porting the original campaign missions to OpenRA is ongoing. This time around, there are seven new missions for Tiberian Dawn, and one each for Red Alert and Dune 2000. For Red Alert, there are also three new missions which can be played in both single- and cooperative multiplayer mode and which long-time players may find to be vaguely familiar.
Other new features and fixes include the following:
- Fixes to a lot of crashes.
- Fixes to a number of bugs that impacted game servers, such as the infamous “grey ping bug”.
- New configuration options for customizing mouse scrolling behaviour.
- New hotkeys for navigating to map edges, and bookmarking positions on the map.
- New hotkeys for controlling the music player, as well as producing five units at once.
- Improved aircraft reloading behaviour.
The score screen now shows an actual score comprised of the amount of kills as well as other gameplay actions such as capturing and infiltrating buildings, repairing an allies’ units and buildings, and sending them supplies, instead of just kills and losses.
Burning trees now provide nice visual effects for flame throwers and nukes.
And finally, but it is very important to mention: this revision and newer ones are no longer compatible with Windows XP. The reason for it is that OpenRA now requires .NET 4.5 (Windows) / Mono 3.2 or greater (OS X and Linux). Players using Ubuntu 12.04 or other Linux distributions that include Mono 2.10 can upgrade to a supported version by following the instructions on the Mono site.
Hello everybody! First of all, it's good to be back! A lengthy hiatus from myself unfortunately meant that Twisted Insurrection updates weren't going to be as frequent as they were back in March, however, we are back and working at full speed again to get Version 0.6 ready and up for release by mid-November this year.
With that out of the way, I will begin with showing you what we have been working on as of late. As most of you have seen by now, we have been spending a lot of time working on campaigns for our Twisted Dawn timeline, while Nod missions proved easier to map as Twisted Insurrection timeline terrain suited Dawn's desert theme quite nice, GDI's were far from easy to work on when it came to recapturing the atmosphere that we felt from the original Tiberian Dawn. What do we do about that? Make a new theater, of course...
(Click the thumbnails to view the images in actual size)
Though admittedly by "New theater", we're referring to an expansion to our ever-growing temperate theater, which also houses all the terrain for our Interior maps.
This terrain was made purely for the Dawn era maps in mind, as of course nothing this healthy-looking would exist in the Twisted Insurrection era timeline, but we will feature it in some skirmish maps in the near future!
As some of you may have noticed during our last news post (which unfortunately was quite a while ago now, my bad!), Rampastring made a huge amount of changes to the Twisted Insurrection / DTA Client. The video contained in the link however is already vastly outdated and the client itself has seen even more changes since then. Here are a couple of images to show you what we mean, each of which using a different theme available:
I'm hoping to compile a new trailer for the upcoming release as there is an awful lot to showcase in such little time, not to mention that screenshots barely do the client itself for example any real justice! Aiming to get a new gameplay and feature trailer complete by the end of October, but right now we're focusing on new campaign missions.
Last but not least for this update, I would like to showcase to you some new additions to the Twisted Insurrection Original Soundrack! There have been a total of 10 new tracks created for the next release, here are 5 new tracks that we have recently uploaded which you may have missed over the past week: One Mission, Still Alone, Ascension, Advance, Drillbit.
(Please note that 'Drillbit' is a fan-made track for Twisted Insurrection and is not deemed final)
Wow, it feels good to be back in the development game again after what has felt like such a long time. I've really missed working on Twisted Insurrection with the rest of the team and getting news and upadtes to you all. Thank you all for your patience and we apologize once again for the delayed release! November is our goal for Version 0.6's debut.
We hope you enjoyed the update, and be sure to stay tuned to our sites all around the web. There will be plenty more updates coming every day until our next release!
Hello everyone! Today is the 16th anniversary from Project Perfect Mod. And yes, it's been 16 years since a naive idea for a new Tiberian Sun mod has evolved into a community that we are today (while the original mod was never finished), as we reported here and remind you everyyear.
However... unlike all previous years, we have no conditions to celebrate the date with something new to the site or any new feature in our projects. At least, not from me, due to deadlines from the doctorate. My situation there is complicated, which also explains my low activity with the news posts. Hopefully, things should improve once I'm done with it. So, yes, that's all for now, but if you feel you have some free time around, post in a reply below and kind of tribute that you can provide for this date and we may promote it in a special news with our belated birthday presents. So, please, contribute and let's make a happy ending for this story.
"Oibles!" is a random trademark from Project Perfect Mod and Kane.
"He who loves the game, mods the game. He who mods the game, lives the game" is also a random trademark from Project Perfect Mod.
Website graphics by Muldrake, design and code by Banshee.