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Regarding Twisted Insurrection's rumors.
August 16, 2018 - 09:02

Crimsonum has recently clarified what happened with Twisted Insurrection website (which is down at the moment) at C&C Mod Heaven discord channel. It was also an answer for other rumors as well. Here's what he said and it is worth spreading the word for Twisted Insurrection fans, since we host its official forums here:

Hey everyone. It has recently come to our attention that there are a fair few rumours and a lot of misinformation about Twisted Insurrection going around, so we thought it's about time we clear the air and get everyone on the same page.

First, yes. Aro is no longer involved with TI. Responsibility for the continuation of TI is now with me and ErastusMercy, so any questions or issues should be directed to us instead.

Secondly, the hosting of TI's website has recently expired. It was simply a badly timed coincidence unrelated to Aro's situation. The website is currently down and we are in the process of moving back to our previous domain at PPM.

Thirdly: Regarding lack of updates. There seems to be some controversy over what constitutes a major update. If we told you everything that was happening in development, we wouldn't have any surprises left for you. If you're interested about what's coming in the next release, check out the TI server.

Hope this clears any confusion that was lingering about.

For any questions, please ping me in the relevant channels.

I guess that one of these relevant channels is the Twisted Insurrection Your Input Forum. Once we have an update regarding TI's website, we'll be posting another news about it here.

Posted by Banshee
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MadHQ's newest maps for Yuri's Revenge
August 16, 2018 - 08:46

MadHQ has released 4 new maps for Yuri's Revenge at MadHQ's Graveyard.

Head]there to download it and enjoy it!

Posted by Banshee
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New tool available: Engie File Converter
August 16, 2018 - 07:34

Nyerguds has just released the Engie File Converter. It's a tool that convert Westwood Shape (SHP) files from different games created by the defunct Westwood Studios, such as Tiberian Dawn, Tiberian Sun, Dune II and even Command & Conquer 64.

And it just doesn't simply convert files. It offers a better compression to these files than Westwood could do and it also brings some additional features, such as:

  • Combine / split shadows (for TS SHP files)
  • Convert frames into a single image
  • Split single image into frames
  • Paste image onto a range of frames, with transparency support (mostly meant for modding cutscenes in other games)
  • Height map generation tools for N64 maps

Head to this topic at PPM Forums to know more about this tool and to get all the links to download its binary as well as its source code and also for some reliable documentation on the SHP formats covered by this tool. And happy modding!

Posted by Banshee
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Red Alert 2: Recalculated Progress
August 15, 2018 - 17:27

AgentZ has recently shared some of the progress that happened in his mod, Red Alert 2: Recalculated in these months. This mod for Red Alert 2 Yuri's Revenge that is focused on single-player campaign missions, however, it tries to improve the multiplayer/skirmish experience as well. Here's what he wrote:

Well, for example several new missions have been made, so there are 4 missions for every side now, and one more is in progress for Yuri. This means that the initial goal of having 4-5 missions per side before any kind of release is more or less complete now. Still, there are other things that could use some upgrades. I can't specify any kind of release date just yet, though it is getting close.

As usual, there are more graphics done. Here are some that probably haven't appeared here before:

The Lasher Tank is perhaps not very different from before, but it has been edited a bit since last time.

In addition, here are some of the units one can encounter during campaigns:

Since summer provides so much free time, civilian vehicles also got a new look:

While not shown here, most things now also have proper cameos, so the sidebar looks much nicer for all factions than it did before. Other than that, there have been many less interesting things done in the background, such as terrain fixes, but in general progress has been slow during the year.

So what to expect next? Among other things, the AI will need some work. It has not been updated very well so far, and isn't as good as it could be. Also as implied before, not everything has graphics that are up to the current standard, and hopefully those will be dealt with in the near future. Once these things are out of the way, there might be a small early release of the mod so that there will be something to play and try out, while more things (especially campaign missions) are done.

For more information, check Red Alert 2: Recalculated ModDB profile.

Posted by Banshee
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